But that'd be a permissions issue most likely. Unless it's an issue on loading with the checksum since that's the newest piece of code that affects saving and loading. Most people play at x1 or x2 speed too, so it's unlikely that other people's games would be that different. Although if it were, I feel like I would have heard about it in the last 3 months since the last update. Unless it's technically dying but skipping the dying animation and death screen. It must be from the reset method used when it dies, although I don't know when or why it's called. There's no default save data or anything to overwrite your new data either, so it isn't pulling these numbers out of thin air. But yours resets to the Kuramon egg, so I don't think the save file is getting corrupted. Otherwise, when something breaks it can sometimes reset to the default egg (the first egg without any markings on it). That's the only time that method is called. The only time the game will reset cleanly is when the Digimon dies. I only know java, so as far as I'm concerned anyone learning any of those fancier languages like c++ or c has already got a leg up on meīut I've never heard about anyone having this problem before, and I've never come across it personally either, so I'm stumped. That's all I remember, the next time I wanted to use it was a digitama again. I think he had 300 mood, I remember he was happy and energetic, the last time I used him I had left him with his food and training bar full. If I remember correctly, my digimon was in the rookie stage with 20 viruses, 10 data and 1 vaccine.
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